WHY WE TAKE PLAY SERIOUS
Content:
1. Why You Should Play At Work
2. Why we are the best in what we do
3. Proof that we are the best in what we do
THE 3 SUPERPOWERS OF GAMES
The power of challenges
we learn by overcoming playful challenges, that are as-if situations, but reference reality
The Power of Immersion
The magic of immersion (in games we step into an immersive world where we can shine but our challenges come to the surface - we use technology and game design for this)
The Power of Teamspirit
When we play together we interact in new and deep ways, we simulate social situations and break patterns - that’s why we mostly create experiences for groups
How we take play serious
Explaining the research foundation of our work
Quote of someone
Explaining that in our work we combine learning theories, change management, game theories and experience design. Show that this is based on MIT research that is still state of the art and that we also teach at universitie, give talks and hold workshops on the topic
Explaining that in our work we combine learning theories, change management, game theories and experience design. Show that this is based on MIT research that is still state of the art and that we also teach at universitie, give talks and hold workshops on the topic
Experience Design Framework
Explain that we work with a design framework used all over the world in research and for purposeful design, MIT...
What we want to learn playful
1. Version: Text with bullet points
2. Version: Frames with 1 sentence
Maybe, explain what we want to know better
- how can we create playful learning experiences on a scaleable basis
- help people and teams to grow
how can we create playful learning experiences on a scaleable basis
help people and teams to grow
How serious we take play
Favourite work on game design
Why we think its useful (Raph Koster or Jesse Shell)
Experience design
favorite work on experience design and why we think its useful
Monthly/ Quarterly News
Something from us that we like and want to share (can be updated)