ABOUT

Dr. Konstantin Mitgutsch

I am the founder of Playful Solutions. In addition to my work as a game design consultant and coach, I lecture at the University of Fine Arts Vienna and I am an Affiliate Researcher at the MIT GAME LAB at the Massachusetts Institute of Technology, in Boston.


 

 

◼︎ I mainly work in Vienna Austria and speak German and English fluently.

◼︎ My background is education science and media education. I wrote my Ph.D. at the University of Vienna about learning through disappointments.

◼︎ I have written a number of books on learning and playing, published articles on meaningful games and created games at MIT and in Vienna. I often give keynotes, workshops and talks about purposeful games all over the world.

◼︎ From 2009 to 2013, I worked as a researcher at the MIT GAME LAB at the Massachusetts Institute of Technology in Boston. In 2011, I was a Visiting Professor at the University of Vienna.

◼︎ I completed my coaching training as a Co-Active Coach® in Boston from 2011 to 2013.

◼︎ I organize the annual Vienna Games Conference FROG since 2007 .

◼︎ I am a lecture at the Academy of Fine Arts Vienna.

◼︎ I just started creating something new and cool: www.lightspace.io

◼︎ I am a proud father of two superb kids and live with my family in Vienna.

◼︎ I am passionate about sports, good food, traveling and mind bending movies. Lately, I’ve been really into real-life room escape games.

Lena Robinson, MA

I am the head of inspiration at Playful Solutions. I am a social entrepreneur, passionate communicator, anthropologist and self-proclaimed astronaut at a couple of other projects. I also co-founded Light Space, a venture that provides the creative tools to uncover and activate people’s superpowers.


 

 

◼︎ My university background is Cultural and Social Anthropology, Social Economy and Social Work. I focused on organizational innovation factors in my most recent research.

◼︎ I worked in New York City and backpacked lots of exciting places, including North-West Africa, South-East Asia, China, the Pacific Northwest and Hawaii.

 

◼︎ I’ve had jobs in different industries, ranging from arts and culture to incentive tourism to finance education to group facilitation. I have experience with start-ups, nonprofits, freelancers and corporations.

◼︎ I just started creating something new and cool: www.lightspace.io

◼︎ I am passionate about storytelling and humans, science fiction, the universe and creative work. I like to think of myself as a happy agent, seeking to do things that matter.

Recent Press

Podcast MIT “Purposeful Games: Research & Design”

Massachsuetts Institute of Technolgy. Comparative Media Studies Talk Series: Podcast >LINK


 Interview Ars Electronica “Computer Games and their Myths”

Ars Electronica Blog. GameStage@FamilyDays. >POST


Interview #DasAnders Magazin “Serious Games”

#DasAnders  >LINK


Interview Kleine Zeitung “Die wollen doch nur spielen”

Sebastian Krause spricht mit Konstantin Mitgutsch zum Thema Gewalt in Spielen >ARTICLE

 

Der Standard: “Shooter oder Jump&Run”

Spielen im Unternehmenskontext. Interview mit Heidi Aichinger. >ARTICLE


Goethe-Institut Fachmagazin Sprache “Educational Games”

Possibilities and Limitations. Goethe-Institut e. V., Redaktion Fachmagazin Sprache. >ARTICLE


Interview ORF/Oe1-Radiokolleg “Lernen in der Netzwerkgesellschaft”

Von falschen Utopien und neuen Potenzialen. (Teil 2) von Armin Medosch und Ina Zwerger >AUDIO


Report on Euro News “The serious side of playing games”

Video from a recent report on Euro News about the serious games projects I work on >VIDEO


 

Books

BO1


Mitgutsch, Konstantin; Huber , Simon; Rosenstingl, Herbert; Wagner, Michael; Wimmer, Jeffrey (Eds.) (2013): Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013: Future and Reality of Gaming

INFO


 

BO2


Consalvo, Mia; Stein, Abe; Mitgutsch, Konstantin (Ed.) (2013): Sports Videogames, Routledge

INFO


 

BO3


Mitgutsch, Konstantin; Rosenstingl, Herbert; Wimmer, Jeffrey (Ed.) (2012): Applied Playfulness Proceedings of the Vienna Games Conference 2011: Future and Reality of Gaming

INFO


 

BO4


Mitgutsch, Konstantin / Klimmt, Christoph / Rosenstingl, Herbert (2010): Exploring the Edges of Gaming. Proceedings of the Vienna Games Conference 2008-2009: Future and Reality of Gaming. Braumüller Verlag.


 

BO5


Rosenstingl, Herbert / Mitgutsch, Konstantin (2009): Schauplatz Computerspiele. Lesethek Verlag (eng. Setting Computergames)

INFO


 

BO6


Mitgutsch, Konstantin (2009): Lernen durch Enttäuschung. Eine pädagogische Skizze. Vienna: Braumüller Verlag. (eng.: Learning through resistant experiences)


 

BO7


Mitgutsch, Konstantin / Sattler, Elisabeth / Westphal, Kristin / Breinbauer, Ines Maria (eds.) (2008): Dem Lernen auf der Spur. Die pädagogische Perspektive. Stuttgart: Klett-Cotta Verlag (eng. Tracing Learning)

INFO


 

BO8


Mitgutsch, Konstantin / Rosenstingl, Herbert (eds.) (2008): Faszination Computerspielen. Theorie – Kultur – Erleben. Vienna: Braumüller Verlag (eng. Fascination Computer Gaming)


 

Papers Selection

Mitgutsch K. / Rosenstingl H. (2015): Videogames in Austria. In: Wolf, M. (Ed.) Video Games Around the World. Cambridge, MA: MIT Press. >LINK

Mitgutsch, K. / Schirra S. /, and Verrilli S. (2013). Movers and shakers: designing meaningful conflict in a tablet-based serious game. In CHI ‘13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘13). ACM, New York, NY, USA, 715-720. DOI=10.1145/2468356.2468482 >LINK

Stein, A. / Consalvo, M. / Mitgutsch K. (2013). Who Are Sports Gamers? A Large Scale Study of Sports Videogame Players. In: Conver­gence: The International Journal of Research into New Media Technologies. >LINK

Mitgutsch, K. & Alvarado, N. (2012): Purposeful by Design. A Serious Game Design Assessment Model. FDG 2012, FDG ‘12 Proceedings of the International Conference on the Foundations of Digital Games. ACM New York, NY, USA p. 121-128. >LINK

 

Here you’ll find a collection of all my published papers: >LINK

Mitgutsch, K. (2012): Learning through play – a delicate matter. Experience-based Recursive Learning in Computer Games. In: Fromme, Johannes; Unger, Alexander (Eds.): Computer Games and New Media Cultures: A Handbook of Digital Games Studies. {Abstract}

Mitgutsch, K. (2011): Serious Learning in Serious Games. Transformative learning in video games. In: Ma, Minhua; Oikonomou, Andrea; Jain, Lakhmi C. (Eds.) Serious Games and Edutainment Applications. Springer: New York. p. 45-58

Mitgutsch, K. & M., Weise (2011): Subversive Game Design for Recursive Learning. DIGRA 2011 Proceedings: Think Design Play. >LINK

Mitgutsch, K. (2011): Playful Learning Experiences. Meaningful learning patterns in players’ biographies. In: International Journal of Games and Computer-Mediated Simulations. 3(3), p. 54-68 >LINK

Mitgutsch, K. / Wagner, M. (2010): Gaming the Schools – Didaktische Szenarien des Digital Game Based Learning. In: Medien Impulse 2/2009 >LINK